◆ Documentation · Field Manual
THE DATABANK
Complete guides, feature references, and API docs for the CoPilot and every GameDev Core project.
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CoPilot Documentation
Getting Started
🚀
Getting Started
Install the plugin, activate your license, and run your first AI prompt — about 10 minutes from purchase to first Blueprint.
Read → 💡
Best Practices Cheatsheet
A condensed cheat sheet for getting the most out of the AI in day-to-day work, view selection, context, slash commands, settings, and the anti-patterns to avoid.
Read → 🤖
AI Providers
Three ways to power the AI — your own API key, a local model, or a CLI agent, plus a built-in starter tier. Pick per slot, switch with one hotkey.
Read → 🎁
Starter Tier
A small built-in AI allowance to try the plugin before you connect your own provider or a local model.
Read → Core Features
🏗️
Blueprint Architect
The main AI chat — type what you want and the AI builds it. Four interaction modes, asset @ mentions, file/image attachments, flowcharts.
Read → 🔍
Project Scanner
Index your whole project and ask the AI questions about its architecture, dependencies, and assets — with interactive graphs and pie charts.
Read → 🤝
AI Agents
Run any of 35+ CLI agents from the Zed ACP registry inside the Unreal Editor — Claude, Codex, Copilot, Gemini, Cline, Cursor, and more.
Read → 🧰
Tool Categories
Every tool category the AI can call — 56 categories with 1,450+ actions, covering nearly every Unreal Engine system.
Read → 🎨
AI Asset Generation
Generate textures, PBR materials, 3D models, and sound effects from text descriptions — imported straight into your project as Unreal assets.
Read → Advanced
🎙️
Voice Integration
Talk to the plugin with your voice and hear AI responses spoken back. Hands-free Unreal development.
Read → 🔌
MCP Integration
Connect Claude Desktop, Cursor, Cline, Codex, and any other MCP-aware app to your editor — they get full access to all 1,450+ plugin tools.
Read → 💻
Local LLM Setup
Run AI completely offline with Ollama, LM Studio, Lemonade, or any OpenAI-compatible server — zero data leaves your machine.
Read → 🧠
AI Memory
Persistent AI memory that carries facts about your project across conversations and sessions.
Read → 📋
GDD Manager
Feed your Game Design Document to the AI so it understands your project's vision, mechanics, and constraints from every conversation.
Read → 🧩
Extensions
Add new tool categories to the AI's catalogue — enable bundled extensions, install third-party ones, or build your own as a standalone plugin you can share.
Read → Learning & Reference
📚
Learning Tab
Built-in gamified learning platform — courses, XP, levels, daily streaks, achievements, leaderboard, and video tutorials, all inside the editor.
Read → ⚙️
Settings
Every Settings tab in the plugin, explained — AI Models, Image & 3D, Voice, Appearance, Accessibility, Preferences, Source Control, Tools, Updates, Extensions, MCP Server.
Read → 🌍
Supported Languages
20 supported languages for the plugin UI and AI prompting — think in your language, create in Unreal.
Read → ❓
Frequently Asked Questions
Common questions about pricing, privacy, AI providers, engine versions, and more.
Read → 📰
Changelog
Version history and release notes for Ultimate Engine Copilot
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