<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Blog | GameDev Core</title><description>Updates and how-tos from BlueprintsLab, the two developers behind Ultimate Engine CoPilot for Unreal Engine 5.</description><link>https://www.gamedevcore.com/blog</link><language>en-us</language><atom:link href="https://www.gamedevcore.com/rss.xml" rel="self" type="application/rss+xml"/><item><title>Ultimate Engine CoPilot vs Cursor for Unreal Engine 5 (2026): Which AI Should You Use?</title><link>https://www.gamedevcore.com/blog/ultimate-engine-copilot-vs-cursor-unreal-engine</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/ultimate-engine-copilot-vs-cursor-unreal-engine</guid><description>Ultimate Engine CoPilot works inside the Unreal editor, writes C++ too, and Cursor can drive its 1,655 tools over MCP. Here is how it compares with Cursor, which edits your files from outside the engine.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Compass Bar: Build a Compass HUD With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-compass-bar</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-compass-bar</guid><description>How to build an Unreal Engine compass bar: N, E, S and W letters that slide as the camera turns, a marker and a heading in degrees, built and tested in four directions by an AI.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Damage Numbers: Build Floating Hit Numbers With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-damage-numbers</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-damage-numbers</guid><description>How to build Unreal Engine floating damage numbers: white normal hits, gold critical hits at 22 or more, a number that rises 120 units and fades, built from one AI request.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Fast Travel: Build Teleport With a Screen Fade Using AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-fast-travel</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-fast-travel</guid><description>How to build Unreal Engine fast travel: an F key that fades to black, moves the player to the next of three places and shows the place name, built and debugged by an AI from one request.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Ice Patch: Build a Slippery Floor With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-ice-patch</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-ice-patch</guid><description>How to build an Unreal Engine slippery ice patch: lower GroundFriction to 0.3 and braking to 150 while the player stands on it, restore the originals on exit, built from one AI request.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Item Bar: Build a Quick-Select Hotbar With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-item-bar</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-item-bar</guid><description>How to build an Unreal Engine item bar: three slots on the keys 1, 2 and 3, a gold selected slot scaled to 115 percent and the item name above, built from one AI request.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Sprint and Stamina: Build a Stamina Bar With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-sprint-stamina</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-sprint-stamina</guid><description>How to build Unreal Engine sprint with stamina: Left Shift to run at 900, a bar that drains 25 per second, recovers after 1 second and locks when empty, built from one AI request.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Stealth Detection: Build a Sentry With a Vision Cone Using AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-stealth-sentry</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-stealth-sentry</guid><description>How to build Unreal Engine stealth detection: a sentry that sweeps 120 degrees, a 45 degree vision cone with 1500 range, line of sight, a red lamp and a Spotted text, built by an AI.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Key Door: Build a Door That Needs Two Keys With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-two-key-door</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-two-key-door</guid><description>How to build an Unreal Engine key door: a red key and a blue key, a Keys 0/2 counter and a stone door that slides up 400 units once you hold both, built from one AI request.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Zoom: Build a Hold to Zoom Camera With AI (and Fix It)</title><link>https://www.gamedevcore.com/blog/unreal-engine-zoom-view</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-zoom-view</guid><description>How to build an Unreal Engine hold to zoom camera: a Z key that eases field of view from 90 to 50 with a crosshair, plus what happened when the test passed and the real game did not.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Campfire: Build a Healing Zone With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-campfire</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-campfire</guid><description>How to build an Unreal Engine healing campfire: flickering flames and light, Vitality that rises by 5 every second inside a 400 unit radius and a Warming up text, built from one AI request.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Explosive Barrel: Build a Physics Explosion With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-explosive-barrel</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-explosive-barrel</guid><description>How to build an Unreal Engine explosive barrel: a 1.5 second fuse, a radial impulse that throws physics crates, an orange flash and a camera shake, built and debugged by an AI from one request.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Fall Damage: Build Fall Damage With a Red Flash Using AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-fall-damage</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-fall-damage</guid><description>How to build Unreal Engine fall damage: track the highest point of a fall, turn the distance into damage after a safe 500 units, flash the screen red and show the damage, built from one AI request.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Health Pickup: Build a Respawning Heal Pickup With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-health-pickup</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-health-pickup</guid><description>How to build an Unreal Engine health pickup: a spinning green cross that heals 30 up to the maximum, bursts into a ring and grows back after 10 seconds, built from one AI request.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Pause Menu: Build Pause, Resume and Restart With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-pause-menu</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-pause-menu</guid><description>How to build an Unreal Engine pause menu: a P key that freezes the game, a PAUSED panel with Resume, Restart and Quit, and input that keeps working while paused, built from one AI request.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Slow Motion: Build a Slow Motion Toggle With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-slow-motion</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-slow-motion</guid><description>How to build Unreal Engine slow motion: a T key toggle that eases global time dilation to 0.25, a blue vignette overlay and a player that keeps moving at normal speed, built from one AI request.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Spike Trap: Build a Damage Trap With a Warning</title><link>https://www.gamedevcore.com/blog/unreal-engine-spike-trap</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-spike-trap</guid><description>How to build an Unreal Engine spike trap: a plate with nine spikes on a 4 second cycle, a red warning glow, 20 damage once per cycle and a launch, built and debugged by an AI from one request.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Weather System: Build a Fog, Dusk and Clear Switch With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-weather-system</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-weather-system</guid><description>How to build an Unreal Engine weather system: a G key switch that blends between Clear, Fog and a warm orange Dusk over 2 seconds, with a weather label, built from one AI request.</description><pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Checkpoint System: Build Respawn Points With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-checkpoint-system</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-checkpoint-system</guid><description>How to build an Unreal Engine checkpoint system: glowing checkpoints that become the active respawn point and a kill zone that sends the player back, built from one AI request.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Coin Collection: Build a Coin Counter With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-coin-collection</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-coin-collection</guid><description>How to build Unreal Engine coin collection: spinning gold coins, a Coins 0 / 8 counter and an All coins collected message, built and tested by an AI from one request.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Jump Pad: Build a Launch Pad With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-jump-pad</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-jump-pad</guid><description>How to build an Unreal Engine jump pad: a glowing pad that launches the player 1400 units up and 500 forward with a cooldown, built and debugged by an AI from one request.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Portal Teleporter: Build a Linked Portal Pair With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-portal-teleporter</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-portal-teleporter</guid><description>How to build an Unreal Engine portal teleporter: a blue and an orange portal linked by a LinkedPortal variable with a 2 second cooldown, built and fixed by an AI from one request.</description><pubDate>Wed, 14 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine AI Assistant for Beginners: Your First 10 Minutes</title><link>https://www.gamedevcore.com/blog/unreal-engine-ai-assistant-for-beginners</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-ai-assistant-for-beginners</guid><description>How a beginner should start with an AI assistant in Unreal Engine 5: ask what it sees, build one small thing, ask for an explanation, then undo one change. Four messages.</description><pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Blueprints for Beginners: Learn With an AI and Comment Boxes</title><link>https://www.gamedevcore.com/blog/unreal-engine-blueprints-for-beginners</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-blueprints-for-beginners</guid><description>Unreal Engine Blueprints for beginners: ask an AI for a small first Blueprint, a sliding door, and have it add comment boxes that explain every part of the graph.</description><pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine MCP Server: Connect Claude Code, Cursor and Codex to Your Editor</title><link>https://www.gamedevcore.com/blog/unreal-engine-mcp-server</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-mcp-server</guid><description>How to turn your Unreal Engine editor into an MCP server and connect Claude Code, Claude Desktop, Cursor and Codex, with a demo that places eight lights from a terminal.</description><pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Melee Combat: Build Hit Reactions and Death Animations With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-melee-combat-hit-reaction</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-melee-combat-hit-reaction</guid><description>How to build Unreal Engine melee combat feedback: a hit check, damage, a red flash, a damage number, a hit reaction and a death animation, built from one AI request.</description><pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Ranged Weapon: Build an Ice Bolt Projectile With a Throw Animation</title><link>https://www.gamedevcore.com/blog/unreal-engine-ranged-weapon-projectile</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-ranged-weapon-projectile</guid><description>How to build an Unreal Engine ranged weapon: an ice bolt on the F key that spawns from the hand 0.3 seconds into a throw animation, damages enemies and refills a bolt counter.</description><pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Save Game System: Build Save and Load With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-save-game-system</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-save-game-system</guid><description>How to build an Unreal Engine save game system: a SaveGame class for location, rotation and inventory counts, F5 to save, F9 to load and on-screen messages, built from one AI request.</description><pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Day Night Cycle: Build a Full Day With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-day-night-cycle</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-day-night-cycle</guid><description>How to build an Unreal Engine day night cycle: a sun that turns once per 90 second day, changing sky colors, glowing lanterns and a clock, built and tested by an AI.</description><pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Inventory System: Build One With AI From a Single Request</title><link>https://www.gamedevcore.com/blog/unreal-engine-inventory-system</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-inventory-system</guid><description>How to build an Unreal Engine inventory system: pickups with an item name, a count per item on the player, a pickup message and an inventory panel on the I key.</description><pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine 5 Main Menu: Build One With AI From a Single Request</title><link>https://www.gamedevcore.com/blog/unreal-engine-main-menu</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-main-menu</guid><description>How to build an Unreal Engine 5 main menu with Play, Options and Quit buttons and a volume slider, wired and play tested by an AI from one request.</description><pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Interaction Prompt: Build a Press E Treasure Chest With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-interaction-prompt</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-interaction-prompt</guid><description>How to build an Unreal Engine interaction prompt: a Press E to open text that faces the camera, a lid that swings 70 degrees and a reward message, built from one AI request.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Lever: Build a Lever and Sliding Bridge With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-lever-and-bridge</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-lever-and-bridge</guid><description>How to build an Unreal Engine lever that slides a bridge out and back: a stone base, a swinging stick, a LinkedBridge variable and a timeline, built from one AI request.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Speed Boost: Build a Power-Up Pickup With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-speed-boost</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-speed-boost</guid><description>How to build an Unreal Engine speed boost power-up: a glowing pickup that makes the player run 1.8 times faster for 5 seconds, with a countdown panel, from one AI request.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Objective Marker: Build a Quest Waypoint With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-objective-marker</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-objective-marker</guid><description>How to build an Unreal Engine objective marker: a gold beam, a live distance counter in meters and an arrival message, built from one AI request and tested in play.</description><pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Pressure Plate: Build a Plate and Gate Puzzle With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-pressure-plate</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-pressure-plate</guid><description>How to build an Unreal Engine pressure plate that opens a gate: a stone plate, a sliding gate and a LinkedGate variable, built from one AI request and fixed after a failed first test.</description><pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine Ring Race: Build Rings and a Race Timer With AI</title><link>https://www.gamedevcore.com/blog/unreal-engine-ring-race</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/unreal-engine-ring-race</guid><description>How to build an Unreal Engine ring race: five glowing rings passed in order, a RingIndex rule and a timer that starts at ring 1 and stops at the last, built from one AI request.</description><pubDate>Fri, 09 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Claude Code in Unreal Engine 5: Run the Claude Agent Inside the Editor</title><link>https://www.gamedevcore.com/blog/claude-code-unreal-engine</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/claude-code-unreal-engine</guid><description>How to use Claude Code with Unreal Engine 5: pick the Claude Agent in Ultimate Engine CoPilot and watch it build a healing crystal Blueprint, play test it and fix its own mistakes.</description><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Generate a Blueprint From One Sentence in Unreal Engine 5</title><link>https://www.gamedevcore.com/blog/generate-blueprint-from-one-sentence-unreal-engine</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/generate-blueprint-from-one-sentence-unreal-engine</guid><description>Watch an Unreal Engine AI generate a Blueprint from one sentence: a magic ice chest with a glowing light, 12 coins and a counter, built, play tested and fixed inside the editor.</description><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate></item><item><title>How to Write AI Prompts for Unreal Engine (Let the CoPilot Write Them)</title><link>https://www.gamedevcore.com/blog/how-to-write-ai-prompts-unreal-engine</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/how-to-write-ai-prompts-unreal-engine</guid><description>How to write AI prompts for Unreal Engine: type one sentence, ask the CoPilot to write the full prompt with exact numbers, screen positions and a test plan, then paste it back.</description><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Ultimate Engine Co-Pilot V2: The Plugin That Changed Unreal Engine Forever</title><link>https://www.gamedevcore.com/blog/ultimate-engine-copilot-v2-preview</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/ultimate-engine-copilot-v2-preview</guid><description>Ultimate Engine Co-Pilot V2 for Unreal Engine 5 is almost here: prompt-to-Blueprint plus local 3D, image, audio and video generation, right in your editor.</description><pubDate>Sat, 29 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Best AI Plugins for Unreal Engine 5 in 2026: Complete Guide</title><link>https://www.gamedevcore.com/blog/best-ai-plugins-unreal-engine-2026</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/best-ai-plugins-unreal-engine-2026</guid><description>Ultimate Engine CoPilot, GitHub Copilot, Cursor and more, compared for Blueprints, C++ and editor automation in Unreal Engine 5. Find the right AI plugin for your workflow in 2026.</description><pubDate>Sat, 18 Apr 2026 00:00:00 GMT</pubDate></item><item><title>How to Use PCG in Unreal Engine 5: Complete Procedural Generation Tutorial</title><link>https://www.gamedevcore.com/blog/ue5-pcg-tutorial-procedural-generation</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/ue5-pcg-tutorial-procedural-generation</guid><description>Learn how to use the PCG framework in Unreal Engine 5 with this step-by-step tutorial. Master procedural content generation for landscape scatter, foliage, props, and more.</description><pubDate>Fri, 17 Apr 2026 00:00:00 GMT</pubDate></item><item><title>AI Blueprint Generation in Unreal Engine 5: How to Build Faster with AI</title><link>https://www.gamedevcore.com/blog/ai-blueprint-generation-unreal-engine</link><guid isPermaLink="true">https://www.gamedevcore.com/blog/ai-blueprint-generation-unreal-engine</guid><description>Learn how AI blueprint generation in UE5 is transforming game development. Discover how AI-assisted tools create complete gameplay systems, event logic, and animation Blueprints in seconds.</description><pubDate>Thu, 16 Apr 2026 00:00:00 GMT</pubDate></item></channel></rss>