Frequently Asked Questions
Frequently Asked Questions (FAQ)
Have questions about Ultimate Blueprint Generator? Find answers below, or join our Discord Server for direct support.
Getting Started & Cost
The plugin itself is a one-time purchase on FAB, no subscriptions, no hidden fees. For AI usage, you have three options:
- Free API Option: Google Gemini offers free API keys with generous limits that are more than enough for most users. Just get your free key from Google AI Studio and enter it in the plugin settings.
- Paid API Keys: Use OpenAI (GPT-4), Claude (Anthropic), or others for their specialized capabilities. You pay the provider directly based on usage.
- Desktop Apps (Optional): Connect to Claude Desktop, Cursor, or GitHub Copilot for a more integrated experience.
- Local LLMs: Run entirely on your machine with zero internet required and complete privacy. Works with Ollama and LM Studio.
Privacy & Security
You have full control:
- API Providers (Google/OpenAI/Claude): Code is sent to the AI provider for processing (standard for all AI tools)
- Local LLMs: Everything stays on your machine. Zero data sent anywhere. Perfect for sensitive projects. Works with Ollama and LM Studio.
Capabilities & Comparison
Scope and integration. Other plugins focus on single tasks like code completion. This is a true Engine-Wide Co-Pilot that:
- Generates Blueprint logic AND builds entire UMG layouts conversationally
- Analyzes your ENTIRE project (not just single assets) for intelligent Q&A
- Explains Materials, Behavior Trees, and Blueprints on-demand
- One-time payment with full C++ source code included
- Works with multiple AI providers (Google Gemini, OpenAI, Claude, Local LLMs)
- Supports Local LLMs (Ollama, LM Studio), the only plugin that does
- Works offline with local models
This is the best value for money you'll get when it comes to AI Co-Pilots in Unreal. These other off-FAB plugins can't compete with the stuff I packaged in this Co-Pilot.
Current Capabilities:
- Generating Blueprint logic with clean, organized layouts
- Building and modifying UMG layouts
- Explaining Materials, Behavior Trees, Animation Blueprints, and Widget Blueprints
- Creating data assets (Structs, Enums)
- Interacting with actors in the level (spawning, selecting, modifying)
- Project-wide performance scans and Q&A
- Reading and analyzing external C++ source files
Current Limitations:
The Co-Pilot's primary limitation is in areas that require direct manipulation of unique, non-graph-based UIs, such as modifying the Anim Graph (State Machines) or placing landscape splines. We are constantly expanding its capabilities with every update.
It's designed for everyone. For beginners, it's the ultimate learning tool, select any node, Material, or Behavior Tree and ask for an explanation. For experienced developers, it's a massive productivity booster. Automate tedious tasks like creating complex functions, scaffolding new UI, or even reading external C++ files so you can focus on high-level architecture.
Not at all. The primary way to use the plugin is with plain English (or your native language). The new C++ filesystem tools are an entirely optional feature designed for advanced users who specifically want to analyze or modify external source code. The included C++ source for the plugin itself is for transparency and modification, it is not required to operate the plugin.
Yes, absolutely. This is a core feature. Our AI has a deep understanding of dozens of languages. You can write your prompts in Spanish, German, Chinese, Japanese, Russian, French, and many more, and it will generate the correct Blueprint graph. Think in your native language, create in Unreal.
Support & Updates
Lifetime updates included. Your one-time purchase grants access to all future features. Our roadmap is packed with expanded asset type support, deeper engine integration, and more.
For support:
- Join our Discord community for help from us and other users
- Reach out directly via email for dedicated support
We're committed to long-term stability and actively listen to feedback.
No. The plugin is lightweight and only activates when you use it. AI processing happens asynchronously, so your editor stays responsive.
Yes! The Co-Pilot works with any UE5.5+ project, no migration or setup required. Just select your Blueprint, Material, or Asset and start chatting.
Full source code for the entire plugin. Modify, extend, or learn from it. You own what you buy. No "black box", total transparency.
The AI is a co-pilot, not an autopilot. You're always the final authority. All generated Blueprints are automatically organized into clean, readable layouts, so you can quickly verify and adjust logic just like any code. Think of it as a super-powered junior developer, they do 90% of the work, you review and guide.
Absolutely! We are building this tool for the community. Your feedback and feature requests are the most valuable resource we have. Please join our Discord and share your ideas, the best features often come directly from user suggestions.
Feature Comparison
| Feature | My Plugin (UBG) | Other Off-Fab Plugins |
|---|---|---|
| Pricing Model | ✅ One-Time Purchase | ❌ Subscription Required |
| Source Code Access | ✅ Full C++ Source Included | ❌ Source not included |
| Free Usage Option | ✅ Google Gemini Free API | ❌ No |
| Core Blueprint Generation | ✅ | ✅ |
| Project-Wide Intelligence | ✅ (Full Project Scans & Q&A) | ❌ (Limited to Single Assets) |
| Conversational UI Design | ✅ (Build UMG with Words) | ❌ |
| Connection Methods | ✅ API Keys, Desktop Apps, Local LLMs | ❌ Server goes down → You can't use their plugins |
| Developer | ✅ For Devs, By a Dev | ❌ Corporate |
| Local LLMs Support | ✅ (Ollama, LM Studio) | ❌ |
| Support | ✅ Direct & Transparent | ❌ Ticket System / Anonymous |
Still have questions?
Join our Discord Server or check the Extended Features List for more details.
Last Updated: January 2026