Build your games with the best UE5 Copilot
1,655 tools inside the editor. Generate Blueprints, C++, materials, meshes and audio without leaving Unreal.
The first copilot for Unreal Engine 5.
We launched it in 2025, before anyone else had one. Others followed with chat boxes. We kept building until it could run the whole editor.
Built by two developers. Figures come from our own servers.
Blueprints, C++, materials, meshes and audio, built in your editor.
You describe the change in plain words. The copilot picks the tools it needs, writes the assets into your project, and reports exactly what it made. You never leave Unreal.
Read the tool reference AI Blueprint generatorOne copilot. The whole engine.
It is a native agent inside the editor, not a snippet generator. It reads your project, builds scenes, and refactors Blueprints while you talk to it.
Bring any AI, or run it on your own machine.
There are five ways in: a plan with AI tokens included, your own API key, a custom provider, a local LLM, or MCP from the desktop AI apps you already use.
Selected on FAB by Epic Games, more than once.
Share builds, get help when you are stuck, and tell us what to ship next. We read everything.
Put 1,655 tools inside your editor.
Buy a license per seat, or pick a monthly plan with AI included.