Version History & Updates
Version History & Updates
Track all the latest features, fixes, and improvements to Ultimate Blueprint Generator.
Version 0.7.5 (March 1st, 2026) - Major Update
New Features
- Multiple API Key Slots: Configure and switch between multiple API keys easily
- Enhanced Input Support: Full support for Unreal’s Enhanced Input system
- Move Assets with Prompts: Relocate assets using natural language commands
- Clickable Asset Links: Asset references in chat are now clickable to select in Content Browser
- Widget Creation Improvements: Better UMG widget generation and layout handling
- Project Scanner Improvements: Faster and more accurate project-wide scanning
- Project Overview & Performance Report: Generate comprehensive project health reports
- Blueprint Generation & Token Improvements: More efficient token usage and better output quality
- Image Generation: Generate textures and images directly from prompts
- Material Generation: Create materials from natural language descriptions
- 3D Mesh Generator: Generate basic 3D meshes through AI prompts
- Flowcharts Support: Create and work with flowchart diagrams
- Asset Reference ”@”: Use @ symbol to quickly reference assets in conversations
- Images Clipboard Paste: Paste images directly from clipboard into chat
- Analyze Plugins Easily: Quick analysis of installed plugins code and structure
- Data Table Generation: Create and populate data tables with AI assistance
- Game Design Doc Support: AI can work with and reference your game design documents
- AI Memory: Persistent context across conversations and sessions for better continuity
- MCP Support Still Valid: Continue using with Claude Desktop, Cursor, and other MCP-compatible apps
- UX/UI Improvements: Overall interface polish and usability enhancements
Quality of Life
- Request Cancellation: Stop button to cancel ongoing AI requests
- Token Counters: Real-time token estimation for Analyst and Architect conversations
Version 0.3.5 (January 26th, 2026) - Major Evolution
New Features
- In-Editor AI Interface: I brought the agentic capabilities of desktop apps like Claude Desktop within the Unreal Editor itself. There’s no need to use third party apps anymore to connect to the plugin unless you want to. Everything can be done from the In-Editor Interface.
- Local LLM Support: Local LLM support has been added as well. You can now use Ollama, LM Studio, and other OpenAI-compatible local servers for offline use with no API costs.
Version 0.2.5 (January 9th)
New Features
- Enhanced MCP connection stability
- Improved Claude Desktop integration
- Better error handling and recovery
- Performance optimizations for large projects
Fixes
- Fixed connection timeout issues
- Resolved Blueprint graph analysis bugs
- Fixed material node generation errors
Version 0.2.0 (December 15th) - Major Update
New Features
- MCP Integration: Full Model Context Protocol support
- Claude Desktop Support: Native Claude Desktop integration
- Cursor IDE Support: Full compatibility with Cursor editor
- Web AI Support: Compatible with web-based AI providers
- Python Bridge: New Python-based communication layer
- Enhanced Scene Manipulation: Improved actor spawning and control
- UMG Widget Design: Conversational UI widget creation
- C++ File Analysis: Read and analyze external C++ files
Improvements
- Faster Blueprint generation
- Better code analysis
- Improved error messages
- Enhanced documentation
Patch Notes (December 21st)
Fixes
- Claude Desktop connection issues resolved
- MCP server stability improvements
- Fixed Blueprint export functionality
Migration Guide
Updating from 0.1.x to 0.2.x
- Install Python 3.13 (do not use 3.14)
- Install MCP library:
pip install mcp - Update the plugin through the Epic Games Launcher
- Configure your AI client with the new MCP settings
Upcoming Features
Planned for Future Releases
- Enhanced multiplayer Blueprint support
- Additional AI model integrations
- More template options
- Performance profiling tools
- Blueprint visualization tools
Known Issues
- Python 3.14: Not yet supported, please use Python 3.13 (For those of you connecting the plugin to desktop apps. The in-editor plugin doesn’t require Python to be installed)
- Some exotic Blueprint nodes: May not be fully supported yet
- Very large projects: May experience slower analysis times
For more information, see the main documentation or feature list.