Changelog
Changelog
V1.0 — April 2026
V1.0 is the biggest update since the plugin’s creation. We are officially out of beta.
AI-Powered Blueprint Generation
- Blueprint Architect — Chat with an AI that creates, modifies, and analyzes Blueprints in real-time using 1050+ tool actions across 56 categories.
- 4 Interaction Modes — Auto Edit, Ask Before Edit, Just Chat, and Plan mode let you control how much autonomy the AI has.
- Pre-Flight Validator — Automatically scans and repairs Blueprint graphs before building, catching 40+ common mistakes.
- Blueprint Diff Snapshots — Every generation saves a before/after snapshot so you can review changes and roll back with one click.
56 Tool Categories (1050+ Actions)
- Blueprint Creation — Create Blueprints, add components, variables, functions, compile, and edit graphs at the node level.
- Animation — BlendSpaces, Montages, AnimBP state machines, AnimGraph chains, IK, virtual bones, motion warping.
- Sequencer & Cinematics — Level sequences, camera rigs, all track types, keyframe interpolation, MRQ rendering.
- Level & Scene — Spawn, transform, duplicate actors, physics, World Partition, HLODs, streaming levels.
- Materials — Full material graph editing, instances, functions, layers, MPCs, auto-layout.
- UMG Widgets — Create full UI layouts from descriptions, widget animations, slot editing, navigation.
- PCG Procedural — Build PCG graphs, mesh spawners, transform randomizers, landscape scatter.
- Niagara VFX — Create systems and emitters, add modules, renderers, parameters, event handlers.
- Behavior Trees & State Trees — Full BT/ST creation with composites, tasks, decorators, transitions.
- GAS (Gameplay Abilities) — Attribute sets, abilities, effects, cues, modifiers, stacking.
- Audio & MetaSounds — Sound cues, attenuation, mixes, MetaSound graph editing.
- Physics & Destruction — Physics assets, geometry collections, fracture, collision presets.
- Environment — Sky, fog, atmosphere, volumetric clouds, water bodies, post-process.
- And 20+ more — Control Rig, IK Retargeting, Pose Search, Chooser Tables, Splines, Landscape, NavMesh, Vehicles, Mass Entity, Geometry Script, Foliage, Rendering Config, Level Snapshots, Groom, Common UI, Live Link, Media, Git, Play Testing, Gameplay Tags.
AI Asset Generation
- Texture Generation — Generate textures from text via Imagen, DALL-E, Together AI, or OpenRouter.
- PBR Material Generation — Generate one base texture, automatically derive Normal, Roughness, Metallic, and AO maps.
- 3D Model Generation — Text-to-3D and Image-to-3D via Meshy, Tripo, or Hunyuan with auto-refinement.
- Sound Generation — Generate SFX, music, and voice via OpenAI, ElevenLabs, StabilityAI, or HuggingFace.
- Material from Textures — Auto-detect texture types and create complete materials from existing files.
AI Agents
- 4 Concurrent Agents — Run Claude Code, OpenAI Codex, GitHub Copilot, and Google Gemini CLI directly inside the editor.
- Full MCP Tool Access — Each agent can use all 1050+ tool actions via Model Context Protocol.
- Per-Agent Model Selection — Choose your model and thinking effort level per agent.
- One-Click Install — Install each agent CLI with a single button in Settings.
Free AI Usage
- Two Free Slots — Built-in free AI with real models. No API key, no account, no setup required.
Voice Integration
- Speech-to-Text — Record your voice and get instant Whisper transcription.
- Text-to-Speech — 6 voices (Alloy, Echo, Fable, Onyx, Nova, Shimmer) read AI responses aloud.
- Hands-Free Mode — Auto-send transcription + auto-play responses for voice-only development.
Project Intelligence
- Project Scanner — Index your entire project and ask AI questions about architecture, dependencies, and assets.
- Performance Profiler — One-click profiler that launches PIE, records a trace, and returns AI-analyzed performance insights.
- Dependency Graph — Interactive pan/zoom visualization of asset relationships.
- Inheritance Tree — Blueprint class hierarchy rendered as diagrams.
- Pie Charts & Flowcharts — AI-generated data visualizations inline in chat.
- Project Dashboard — Standalone window with dependency graph, heatmap, pie chart, and inheritance tree.
AI Memory & Context
- AI Memory — Persistent cross-session memory so the AI remembers your project, preferences, and decisions.
- GDD Manager — Import game design documents as persistent AI context.
- Plan Manager — Multi-step task tracking with progress visualization.
- @ Asset Mentions — Type @ to search and reference any project asset inline.
- File & Image Attachments — Attach source files, screenshots, or reference images to any conversation.
- Brave Web Search — AI can search the web mid-conversation for answers.
Learning Ecosystem
- Courses & Skill Tree — Structured learning paths with lessons, milestones, and challenges.
- XP, Leveling & Titles — Earn XP from tool usage, level up from Newcomer through Mythic.
- Daily Streaks & Achievements — Track consecutive days and unlock achievements automatically.
- Global Leaderboard — Compete with other users worldwide.
- Video Tutorials — In-editor video content for guided learning.
- Community Tab — Connect with other plugin users.
Multi-Provider Support
- 9 API Key Slots — Store configurations for Claude, OpenAI, Gemini, DeepSeek, OpenRouter, or any custom endpoint.
- ALT+1-9 Hotkey Switching — Instantly switch between providers mid-session.
- Local LLM Support — Works with Ollama, LM Studio, Lemonade, or any OpenAI-compatible server.
- Dynamic Model Lists — New models appear in dropdowns automatically from the cloud — no plugin update needed.
MCP Integration
- TCP MCP Server — External AI tools (Claude Desktop, Claude Code, any MCP client) can control the Unreal Editor.
- All 1050+ Actions Available — Everything the plugin can do is exposed via MCP.
- Up to 10 Simultaneous Editors — Each editor instance gets its own MCP port.
UI & UX
- 20 Languages — Full UI translation with native prompt support in any language.
- Theme System — Dark, Light, and custom themes with full color customization.
- Chat Zoom — CTRL+Wheel zoom with indicator and reset.
- Markdown Rendering — Full markdown support with code block copy buttons.
- Conversation Export — Save chats as .txt or .md files.
- Built-In Bug Report — Send feedback with screenshots directly from the plugin.
Platform
- UE 5.5, 5.6, 5.7 — Single plugin works across all three engine versions.
- Windows, macOS, Linux — Editor-only plugin, all three platforms supported.
- Full C++ Source Code — Every line of source code included. Modify, extend, or learn from it.
- Lifetime Updates — One-time purchase, all future updates included.
- Cloud Content Updates — AI prompts and tool documentation update automatically without a new download.
Improvements
- Incremental Blueprint graph building (one function at a time for faster AI thinking)
- Batch operations on most create/add/set/delete tools via items=[]
- Parallel tool execution within a single AI response
- Pre-flight validation system for Blueprint graph builds
- Idempotent asset creation (no overwrite dialogs)
Bug Fixes
- Fixed Gemini API timestamp field rejection
- Fixed PCG volume not snapping to landscape position
- Fixed Niagara crash when adding renderers after emitter removal
- Fixed Mac CLI detection for agents launched from Finder
- Fixed UE 5.7 welcome screen white screen (CEF LoadString regression)
- Fixed UE 5.7 ConcertSyncClient crash via MovieRenderPipeline dependency chain
- Fixed local LLM compatibility (content format flattening for Lemonade/Ollama/LM Studio)
- Fixed empty Authorization header rejection on local servers
- Fixed input action overwrite dialog on existing assets
Breaking Changes
- Browser extension connection method removed (replaced by native AI agents)
- Plugin renamed from “Ultimate Blueprint Generator” to “Ultimate Engine Copilot”
V0.7.5 — March 1, 2026
Massive improvements and tons of new features. Watch the V0.7.5 Overview Video.
New Features
- Multiple API Key Slots — Configure and switch between multiple API keys easily.
- Enhanced Input Support — Full support for Unreal’s Enhanced Input system.
- Move Assets with Prompts — Relocate assets using natural language commands.
- Clickable Asset Links — Asset references in chat are now clickable to select in Content Browser.
- Widget Creation Improvements — Better UMG widget generation and layout handling.
- Project Scanner Improvements — Faster and more accurate project-wide scanning.
- Project Overview & Performance Report — Generate comprehensive project health reports.
- Blueprint Generation & Token Improvements — More efficient token usage and better output quality.
- Image Generation — Generate textures and images directly from prompts.
- Material Generation — Create materials from natural language descriptions.
- 3D Mesh Generator — Generate basic 3D meshes through AI prompts.
- Flowcharts Support — Create and work with flowchart diagrams.
- @ Asset Reference — Use @ symbol to quickly reference assets in conversations.
- Images Clipboard Paste — Paste images directly from clipboard into chat.
- Analyze Plugins Easily — Quick analysis of installed plugins code and structure.
- Data Table Generation — Create and populate data tables with AI assistance.
- Game Design Doc Support — AI can work with and reference your game design documents.
- AI Memory — Persistent context across conversations and sessions for better continuity.
- MCP Support Still Valid — Continue using with Claude Desktop, Cursor, and other MCP-compatible apps.
- UX/UI Improvements — Overall interface polish and usability enhancements.
V0.3.5 — January 26, 2026
Major evolution. Watch the V0.3.5 Overview Video.
New Features
- In-Editor AI Interface — Brought the agentic capabilities of desktop apps like Claude Desktop within the Unreal Editor itself. No need to use third-party apps anymore unless you want to. Everything can be done from the in-editor interface.
- Local LLM Support — Use Ollama, LM Studio, and other OpenAI-compatible local servers for offline use with no API costs.
V0.2.5 — January 9, 2026
Watch the V0.2.5 Overview Video.
- Added back support for API keys (making it the 3rd way of using the plugin besides desktop apps and DeepSeek in browser).
- Editing Class Defaults values in Blueprints/data assets.
V0.2.0 — December 15, 2025
New Features
- Universal Asset Explanation — The AI can now explain Materials, Behavior Trees, Animation Blueprints, and Widget Blueprints, in addition to standard Blueprints. Works for both the full asset and for selected nodes within the graph.
- Export Summaries — Export the AI’s explanation of any asset or node selection to a .md or .txt file for documentation.
- C++ Filesystem Access — Added tools for reading from and writing to external .cpp and .h files.
- Improved Widget Generation — Creating complex UMG layouts from prompts is now significantly more powerful and reliable.
Improvements
- Clean Blueprint Layouts — Generated Blueprints have a better node layout now.
- More Potent Code Generation — The AI is now much smarter, using a built-in API list of common engine functions to generate more accurate and reliable code.
- Faster AI Responses — Added a “Feasibility Check” to prevent the AI from attempting unsupported tasks.
Fixes
- UTF-16LE Support — Fixed critical crashes for international users by adding support for UTF-16LE file encoding.
- Stability — Resolved several crashes that could occur during complex Blueprint generation.
- Includes numerous other smaller bug fixes for a smoother experience.
V0.1.5 — November 18, 2025
- The plugin is now fully self-sufficient. When using an external AI assistant, the third-party API (OpenAI, Gemini) is no longer used. The external assistant (like Claude Desktop/Cursor) now reads the plugin’s rules, generates the code itself, and sends it to Unreal just for compilation.
- Stability overhaul and crash proofing.
V0.1.1 — October 27, 2025
Fixes & Improvements
- Fixed a critical editor crash in the full project scanner caused by nullptr Blueprint ParentClass pointers.
- Completely re-architected the “Blueprint Explanation” feature, replacing the slow and unreliable async “job/poll” system with a fast, synchronous tool. The AI now gets the raw data and synthesizes the explanation itself. You can have a Blueprint, a folder, or the entire project explained.
New Features
- Data Asset Creation — New tools for the AI to create User Defined Structs and Enums directly from chat. The AI populates these assets with relevant variables based on creative prompts (e.g., “create a struct for RPG stats”).
- Construction Script Support — The AI can now generate code directly into a Blueprint’s Construction Script.
- Fixed a bug where the insertion logic wasn’t working when using Claude Desktop/Cursor. You can now add code after a selected node again.
V0.1.0 — October 20, 2025
A groundbreaking update, transforming the plugin into a complete AI Copilot for Unreal Engine. Full Model Context Protocol (MCP) integration — connect directly to AI clients like Cursor and Claude Desktop for a seamless, conversational workflow.
Key New Features
- Project-Wide Intelligence — Scan your entire project to create a knowledge base. The AI can now generate detailed performance/memory reports and answer high-level questions like “Where is the health system implemented?”
- Advanced Scene Population — Instantly populate selected volumes or areas with hundreds of Static Meshes and Blueprints, featuring full randomization for location, rotation, and scale.
- Complete UI (UMG) Scaffolding — Build and lay out complex UI hierarchies from a single prompt. The AI can create panels, buttons, and text, and control layout properties like anchors, alignment, and padding.
- Conversational Code Refactoring — Select any Blueprint nodes and get a safe, non-destructive, optimized function as a suggested replacement.
- Context-Aware Workflow — The AI is now aware of your context. It can create assets in your currently focused Content Browser folder.
- Expanded Asset & Scene Control — Full support for creating Materials, applying them to multiple actors, and spawning any actor type. The AI can also list and select actors in the World Outliner.
- Complex System Generation — Scaffold entire gameplay systems (e.g., a complete Health system with damage/heal functions) from a single high-level command.
V0.0.6 — September 8, 2025
- Added support for Local LLMs (Ollama, LM Studio). Still very experimental.
V0.0.5 — September 1, 2025
New Features
- Node Insertion — Select any node in an existing graph and add new logic seamlessly after it.
- Visual Understanding — Input screenshots of Blueprints to get clear, detailed explanations of complex logic.
- Explain & Suggest — Explain a selection of nodes and suggest improvements.
- Multi-Function Generation — Create multiple functions or events from a single, comprehensive prompt.
- Multi-Provider Support — Native support for Claude and DeepSeek APIs, alongside OpenAI and Google Gemini.
- Expanded Blueprint Support — Logic generation for Widget Blueprints and the Animation Blueprint Event Graph.
- Improved generation stability.
V0.0.4 — August 9, 2025
- Hotfix to fix Gemini generation.
- Added support for Sequence node and Input Key events.
- Improved the interface of the Prompt Builder. Added QoL features.
V0.0.3 — August 7, 2025
- Added support for Spawning Actors — previously spawning actors was crashing the engine but now it’s all fixed and working as expected.
V0.0.2 — August 1, 2025
- The Prompt Builder has been integrated into the main plugin.
- Added Casting support — cast to your characters, player controllers, game modes, and call functions and events from other actors.
- Added support for Timelines and Component Overlap Events.
V0.0.1 — July 26, 2025
- Plugin launched on FAB.