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Documentation
- Getting StartedUltimate Engine CoPilot Install the plugin, activate your license and send your first prompt. About 10 minutes from download to your first Blueprint.
- Interface TourUltimate Engine CoPilot A map of the CoPilot panel: the rail of screens, the chat list, the composer and the footer strip.
- Best Practices CheatsheetUltimate Engine CoPilot How to get better results from the AI, faster: context, phrasing, modes, model choice and the settings worth knowing.
- AI ProvidersUltimate Engine CoPilot Pick the AI behind the CoPilot: BpLabs Standard, your own API key, a local model or a coding agent. Up to nine slots, switchable per chat.
- Tokens and BpLabs PremiumUltimate Engine CoPilot How tokens work for our hosted models and hosted generation, how to buy packs, and when BpLabs Premium is worth it.
- Account, License and DevicesUltimate Engine CoPilot Activating the plugin, the Account screen, moving to a new computer, switching licenses and what the plugin sends to our servers.
- ArchitectUltimate Engine CoPilot The main AI chat. Four interaction modes, attachments, @ mentions, a review step for every Blueprint it changes, and confirm prompts before anything destructive.
- CrewUltimate Engine CoPilot Split a big build into checkpoints. A worker builds each one, a reviewer checks it against your success criteria, and failed checkpoints retry on their own.
- Project Index and DashboardUltimate Engine CoPilot Scan your project once so the AI can find any asset by name or purpose. Then explore dependencies, complexity and performance on the Dashboard.
- AI AgentsUltimate Engine CoPilot Run Claude Code, Codex, Gemini CLI, GitHub Copilot and dozens of other coding agents inside the editor, on your own subscription, with every CoPilot tool.
- Tool CategoriesUltimate Engine CoPilot Every area the AI can work in. 1,655 tools: core categories that are always there, plus 37 extensions, 15 of them on by default.
- Asset GenerationUltimate Engine CoPilot Generate 3D models, textures, images, sound and video. From the chat, from Cloud Studio on paid providers, or from Local Studio on your own GPU.
- Tools ScreenUltimate Engine CoPilot Four standalone utilities: split a skeletal mesh at bones, merge modular meshes, retarget animations between skeletons, and profile performance.
- Source ControlUltimate Engine CoPilot Commit, sync, shelve and branch from one screen with Git, Perforce or Diversion. The AI uses the same backend, and asks before every change.
- VoiceUltimate Engine CoPilot Talk to the Architect instead of typing. Speech-to-text in the cloud or fully offline on your PC, plus replies read aloud.
- NotificationsUltimate Engine CoPilot Get a Discord or Slack message when a long task finishes, or when the AI stops to wait for your answer.
- MCP IntegrationUltimate Engine CoPilot Drive your editor from Claude Desktop, Claude Code, Cursor or any MCP client. And plug other MCP servers into the CoPilot.
- Local LLM SetupUltimate Engine CoPilot Run the CoPilot on a model on your own PC with Ollama or LM Studio. No key, no cost per message, nothing leaves your machine.
- AI MemoryUltimate Engine CoPilot What the AI remembers about your project across every chat. See it, edit it, switch entries off, or teach it something on purpose.
- Game Design DocsUltimate Engine CoPilot Give the AI your game design docs. It searches them when it needs to, helps you write one from scratch, and turns one into a build plan.
- ExtensionsUltimate Engine CoPilot 37 tool packs you switch on and off. 15 are on by default. Turn on the rest when your project uses Mover, Water, MetaHuman, Steam and more.
- Logic Driver ProUltimate Engine CoPilot Build Logic Driver Pro state machines by asking: states, transitions, conduits, condition graphs, layout and a PIE check, through Logic Driver Assist.
- Blueprint to C++Ultimate Engine CoPilot Turn a Blueprint into a C++ class that compiles. The Blueprint stays untouched, and anything that can't be translated is marked for you.
- Play TestingUltimate Engine CoPilot Let the AI play your level to check its own work. It starts Play In Editor, drives input, looks at the frames and reports pass or fail. Experimental.
- Editor ControlUltimate Engine CoPilot The AI drives the whole Unreal Editor like a person at the keyboard: any panel, any window, any plugin's UI. It runs multi-step workflows, repeats them across your project, and records them for replay.
- LearnUltimate Engine CoPilot Courses inside the editor that teach the plugin and Unreal basics. Lessons can complete themselves when you do the step for real.
- SettingsUltimate Engine CoPilot Every Settings page explained: AI Models, Image & 3D, Audio, Appearance, Accessibility, Preferences, AI Behaviour, Project Index, Extensions and Info.
- Supported LanguagesUltimate Engine CoPilot The plugin speaks 20 languages, and you can prompt the AI in any of them. Think in your language, create in Unreal.
- Frequently Asked QuestionsUltimate Engine CoPilot Common questions about pricing and plans, AI providers, privacy, engine versions, licensing and your data.
- ChangelogUltimate Engine CoPilot Version history and release notes for Ultimate Engine CoPilot.
- Blueprint Analyst DocumentationBlueprint Analyst Complete guide for Blueprint Analyst - AI-powered assistant for understanding, debugging and analysing Blueprints, Materials, Behavior Trees and Widgets inside Unreal Engine.
- Ultimate Difficulty Scaling DocumentationUltimate Difficulty Scaling Complete guide for Ultimate Difficulty Scaling - Centralized difficulty management for Unreal Engine
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Ultimate Engine CoPilot
Blueprint Analyst
Ultimate Difficulty Scaling
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