Crew
Plans made of checkpoints, built by a worker and checked by a reviewer. Dependencies, retries, custom roles and how to keep it on a leash.
One prompt can build a pickup. A whole game system needs more than one turn, and it needs someone checking the work.
Crew does that. You split the job into checkpoints. For each one, a worker builds it and a reviewer checks the result against your success criteria. A failed review sends it back to the worker, up to three attempts.
In this guide
- Start a plan
- Checkpoints
- How a checkpoint runs
- Dependencies
- Letting the AI drive
- Roles
- Where runs show up
- Cost
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