V2 launch onlyPlans from $25/mo (was $35), 30% off the license, bigger token packs and a token giveaway.30% off the license, lower plans, token giveawayEnds in …See prices → See what's new in V2 · A rebuilt interface, Crew, Blueprint to C++, multiplayer play tests and in-editor updates Read the changelog →
Solutions

An AI assistant that works inside Unreal Engine, not next to it

ChatGPT and Claude can explain Unreal Engine, but they cannot see your project. Ultimate Engine CoPilot lives in the editor with 1,655 native tools, so the work lands in your project, compiled and tested.

Chatbot or copilot?

General chatbotUltimate Engine CoPilot
Sees your projectNoYes: Blueprints, assets, level and C++
Makes the changeYou apply it by handIt builds it with native tools
Checks the resultNoCompiles, plays the level, reviews
Node and class namesRemembered, sometimes inventedRead from the engine
UndoNot applicableUnreal's diff and Ctrl+Z

What people use it for

  • Writing Blueprint functions and event graphs from a description (AI Blueprint generator).
  • Turning a game design document into a task-by-task build plan, then building it with Crew agents.
  • Converting Blueprints to C++ (Blueprint to C++).
  • Testing multiplayer replication with a server and up to 8 clients.
  • Finding frame-rate killers with Unreal Insights.
  • Building PCG forests, landscapes and levels, UI, animation and Sequencer cinematics.
  • Automating tedious editor work: settings, other plugins' panels and repeated setups.
  • Generating 3D models, textures, sound and music without leaving the editor.

Use the AI you want

BpLabs Premium with a plan, your own API keys, local models through Ollama or LM Studio, or the coding agents you already use (Claude Code, Codex, GitHub Copilot, Gemini CLI) through MCP. The license works with all of them.

Get started in about ten minutes

  1. Buy a license, or start with a plan, on the product page or pricing page.
  2. Install the plugin into your project and activate your license (Getting started).
  3. Connect an AI and send your first prompt.

A one-time license is per seat. Plans start at $25 a month and include the plugin with AI. Teams can buy volume seats with one invoice on the teams page. Version 1 owners get Version 2 free.

Frequently asked questions

Is this the same as GitHub Copilot?

No. GitHub Copilot completes code in your IDE. Ultimate Engine CoPilot works inside the Unreal Editor and builds Blueprints, materials, Niagara, PCG, UI and more, as well as C++. You can use GitHub Copilot as one of the AI options.

Which Unreal Engine versions does it support?

Unreal Engine 5.5 to 5.8 on Windows and macOS. It needs an engine installed through the Epic Games Launcher.

Can a team use it?

Yes. Teams buy seats with volume pricing and one invoice, and local models keep project data on the studio's own machines.

Who makes it?

BlueprintsLab, two developers who release roughly every two weeks and answer directly on Discord.