FEATURES
1,450+ tools across 56 categories, one conversational surface. These are the tent-poles. The docs have the full index.
Universal Blueprints
Generate, refactor, and explain Blueprints, Animation Blueprints, Widgets, Materials, and Behavior Trees from plain language.
Real-Time Scene Direction
Spawn, select, and manipulate actors in the viewport with conversational commands. Direct your level like a scene.
Conversational UMG
Design entire UMG layouts and set widget properties through the chat. The AI reads the tree and edits in place.
Project-Wide Intelligence
Scan your project for performance hotspots. Ask contextual questions about any Blueprint, Asset, or C++ class.
External C++ Analysis
Read and write to external .cpp / .h files. Analyze or modify entire codebases from within the editor.
Niagara VFX From Prompts
Author Niagara emitters, systems, and full effects with natural language. The system respects your existing modules.
PCG Worlds
Build procedural biomes with a single command. Configure spawners, filters, and density with plain English.
GAS & Multiplayer
Scaffold Gameplay Ability System abilities, attribute sets, and cues; wire replication with real UE patterns.
Any AI, Any Time
Cloud (OpenAI, Anthropic, Google, DeepSeek), free browser AIs (extension), or fully local LLMs (Ollama, LM Studio).
56 Tool Categories
Every subsystem of UE5, one prompt away.
See all 1,450+ tools in the docs.
Full index, examples, and prompt patterns.