See what's new in V2 · A rebuilt interface, Crew, Blueprint to C++, multiplayer play tests and in-editor updates Read the changelog →
Features · Tour

Every system it can build, one stop at a time.

Step through the tour, or jump to a subsystem. Each stop shows the prompt, what the copilot made, and where to read more.

A frame from the cinematic the copilot authored and rendered with Movie Render Queue: the ice dragon in falling snow beside a treasure chest.

It authors the shot, then checks it.

Cameras, shots and moves in Sequencer, reviewed through the lens and rendered with Movie Render Queue.

Read the docs
Output Log
>author a cinematic of the blizzard
LogUECP: Display:shots authored with shot tools
LogUECP: Display:camera verified through the lens

Also in the box.

  • Crew

    Big jobs become a plan: workers build each step and a verifier checks it off.

  • Animation

    State machines and anim layers assembled for your characters.

  • Niagara VFX

    Blizzards, sparks and effects from a description.

  • PCG

    Forests and foliage fill an empty map.

  • Mesh Splitter

    Pick body zones and split meshes interactively.

  • Source Control

    Commit, branch and review history in Git, Perforce or Diversion, from inside the plugin.

  • AI Memory

    It remembers your project and the fixes that worked, across chats.

  • Learn

    Courses, XP and a leaderboard to learn the engine while you build.

  • Self-check

    After it builds, it looks at the viewport and fixes what it sees.

  • In-editor updates

    New versions install from inside the editor. No reinstalling.

  • Fab

    It adds assets from your Fab library to the project, through the editor's Fab panel.

  • Hosted generation

    3D meshes, rigs, animations, images, sound effects, voice and music, generated from the editor.

  • UMG

    Widgets wired to your gameplay code.

  • Dependency Graph

    See how your whole project connects.

  • Any AI

    A plan with AI tokens included, your own API key, a custom provider, a local LLM or an MCP client.

  • 20 languages

    The plugin speaks your language.

Browse the tool index in the docs.

Every tool category and what it covers, with examples and prompt patterns.