Put the copilot in front of every developer.
Volume pricing on seats, one order and one invoice, and a direct line to the two of us who build it.
| Seats | Price per seat | Discount |
|---|---|---|
| 1 seat | $199.49/seat | list price |
| 2 seats | $185.53/seat | 7% off |
| 3–4 seats | $179.54/seat | 10% off |
| 5–9 seats | $169.57/seat | 15% off |
| 10+ seats | $159.59/seat | 20% off |
Up to 20% off seats
The more developers you equip, the less each seat costs.
One order, one invoice
Seats for the whole studio on a single purchase.
Talk to the builders
Your questions go straight to the two of us who make it.
Tell us about your studio.
Four quick questions, then a setup and a price. Larger rollouts, custom engine branches and source access get a short call instead.
Or write to blueprints.lab@gamedevcore.com.
Four questions, under a minute.
We'll tell you exactly what your team needs and what it costs. No sales pitch.
Volume pricing from 2 seats · invoicing available · custom engine branches supported
Where do we send it?
Pick a time
30 minutes. Times shown in .
You can set this up today
Seats: 1 · one-time
Need a company invoice or a purchase order for your finance team? Book a call and we'll sort it out.
You're booked in
- Seat count and volume pricing for your team
- Your engine setup, and the build your branch needs
- Source access terms
- A company invoice with your details, or bank transfer, if your finance team needs it
One more thing, if you have a minute
Optional, and nothing to do with your enquiry. We're trying to work out what actually slows studios down beyond the engine itself.
Where do you lose the most time?