◆ Dokumentasi · Panduan Lapangan
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Panduan lengkap, referensi fitur, dan dokumentasi API untuk CoPilot dan setiap proyek GameDev Core.
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Dokumentasi CoPilot
Getting Started
🚀
Getting Started
Install the plugin, activate your license, and run your first AI prompt — about 10 minutes from purchase to first Blueprint.
Baca → 💡
Cheatsheet Best Practices
Cheat sheet ringkas untuk memaksimalkan AI dalam pekerjaan sehari-hari: pemilihan view, konteks, slash command, settings, dan anti-pattern yang harus dihindari.
Baca → 🤖
AI Providers
Three ways to power the AI — built-in free tier, your own API key, or a CLI agent. Pick per slot, switch with one hotkey.
Baca → 🎁
Free Tier
Built-in free AI usage with no API key required — two free slots for general prompting and trying out different models.
Baca → Core Features
🏗️
Blueprint Architect
The main AI chat — type what you want and the AI builds it. Four interaction modes, asset @ mentions, file/image attachments, flowcharts.
Baca → 🔍
Project Scanner
Index your whole project and ask the AI questions about its architecture, dependencies, and assets — with interactive graphs and pie charts.
Baca → 🤝
AI Agents
Run any of 35+ CLI agents from the Zed ACP registry inside the Unreal Editor — Claude, Codex, Copilot, Gemini, Cline, Cursor, and more.
Baca → 🧰
Tool Categories
Every tool category the AI can call — 56 categories with 1000+ actions, covering nearly every Unreal Engine system.
Baca → 🎨
AI Asset Generation
Generate textures, PBR materials, 3D models, and sound effects from text descriptions — imported straight into your project as Unreal assets.
Baca → Advanced
🎙️
Voice Integration
Talk to the plugin with your voice and hear AI responses spoken back. Hands-free Unreal development.
Baca → 🔌
MCP Integration
Connect Claude Desktop, Cursor, Cline, Codex, and any other MCP-aware app to your editor — they get full access to all 1000+ plugin tools.
Baca → 💻
Local LLM Setup
Run AI completely offline with Ollama, LM Studio, Lemonade, or any OpenAI-compatible server — zero data leaves your machine.
Baca → 🧠
AI Memory
Persistent AI memory that carries facts about your project across conversations and sessions.
Baca → 📋
GDD Manager
Feed your Game Design Document to the AI so it understands your project's vision, mechanics, and constraints from every conversation.
Baca → 🧩
Extensions
Add new tool categories to the AI's catalogue — enable bundled extensions, install third-party ones, or build your own as a standalone plugin you can share.
Baca → Learning & Reference
📚
Learning Tab
Built-in gamified learning platform — courses, XP, levels, daily streaks, achievements, leaderboard, and video tutorials, all inside the editor.
Baca → ⚙️
Settings
Every Settings tab in the plugin, explained — AI Models, Image & 3D, Voice, Appearance, Accessibility, Preferences, Source Control, Tools, Updates, Extensions, MCP Server.
Baca → 🌍
Supported Languages
20 supported languages for the plugin UI and AI prompting — think in your language, create in Unreal.
Baca → ❓
Frequently Asked Questions
Common questions about pricing, privacy, AI providers, engine versions, and more.
Baca → 📰
Catatan Perubahan
Riwayat versi dan catatan rilis untuk Ultimate Engine CoPilot
Baca →