Project Scanner
Project Scanner
V1 Documentation - Under Heavy Rework. Some sections may be incomplete. For the latest info, check the FAB listing or Discord.
The Project Scanner indexes your entire Unreal Engine project and lets you ask AI questions about its architecture, assets, and structure.
How to Use
- Switch to the Project Scanner view from the left sidebar
- Click “Scan Project” to index all assets, Blueprints, and code in your project
- Once scanning completes, type questions in the chat
What Gets Scanned
- All Blueprint assets (classes, variables, functions, components)
- Materials and Material Instances
- Niagara systems
- Data assets, DataTables, structs, enums
- Widget Blueprints
- Animation Blueprints
- Behavior Trees
- Level assets
- Static and Skeletal Meshes
- Sound assets
- Input Actions and Mapping Contexts
- Project folder structure
Example Questions
- “How is the damage system structured in this project?”
- “What Blueprints reference the BP_Enemy class?”
- “Show me a dependency graph for the inventory system”
- “How many assets are in the project and what types are they?”
- “What’s the architecture of the combat system?”
- “Find all Blueprints that use the Enhanced Input system”
Visual Output
The AI can generate visual diagrams in its responses:
Pie Charts
Asset distribution, category breakdowns, and statistical summaries render as interactive SVG pie charts.
Flowcharts
Architecture diagrams and system flows render as interactive nomnoml diagrams. Click to expand.
Dependency Graphs
Asset dependency relationships render as interactive network graphs that you can pan, zoom, and explore.
Conversations
The Project Scanner maintains its own separate conversation history from the Architect view. You can have multiple concurrent Scanner conversations.