Getting Started
Getting Started
V1 Documentation - Under Heavy Rework. Some sections may be incomplete. For the latest info, check the FAB listing or Discord.
Installation
- Purchase the plugin from FAB Marketplace
- In the Epic Games Launcher, go to your Library and install the plugin to your Unreal Engine version (5.5, 5.6, or 5.7)
- Open your UE project, go to Edit > Plugins, search for “Ultimate Engine Copilot” and enable it
- Restart the editor when prompted
License Activation
On first launch, a welcome/activation window appears. You have two activation paths:
FAB Marketplace Purchase
- Select the “FAB Marketplace” tab
- Enter the email associated with your FAB account
- Enter your FAB Order ID (starts with “A” followed by 16 digits, found in your FAB purchase confirmation email)
- Click “Submit Order”
- Wait for verification (usually under 5 minutes). The plugin checks automatically
License Key
- Select the “Website Purchase” tab
- Enter your license key (format: XXXXX-XXXXX-XXXXX-XXXXX)
- Click “Activate License”
Once activated, the plugin is tied to your machine. The activation persists across projects and editor restarts.
First Launch
After activation, the plugin window opens from Window > Ultimate Engine Copilot (or the toolbar icon).
The main interface has several views accessible from the left sidebar:
- Blueprint Architect - The main AI chat for generating and modifying Blueprints and assets
- Project Scanner - Index and analyze your entire project with AI
- Learn - Skill tree, courses, achievements, and tutorials
- Settings - AI provider configuration, appearance, voice, and more
Quick Start
- The plugin ships with free AI usage out of the box. No API key needed to get started.
- Open the Blueprint Architect view
- Type a prompt like “Create a third person character with movement and a health system”
- The AI will execute tools to create the Blueprint, add components, variables, and wire logic
Supported Engine Versions
- Unreal Engine 5.5
- Unreal Engine 5.6
- Unreal Engine 5.7
Supported Platforms
- Windows
- macOS
- Linux
The plugin is Editor-only and does not ship with packaged builds.