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ULTIMATE V1 EST ARRIVÉ !

La plus grande mise à jour jamais réalisée - 1050+ outils natifs, Intelligence Complète du Projet, et AI Unreal Insights. Couvrant 95% du core UE5. Zéro abonnement, code source complet, à vous pour toujours.

Getting Started

Getting Started

V1 Documentation - Under Heavy Rework. Some sections may be incomplete. For the latest info, check the FAB listing or Discord.

Installation

  1. Purchase the plugin from FAB Marketplace
  2. In the Epic Games Launcher, go to your Library and install the plugin to your Unreal Engine version (5.5, 5.6, or 5.7)
  3. Open your UE project, go to Edit > Plugins, search for “Ultimate Engine Copilot” and enable it
  4. Restart the editor when prompted

License Activation

On first launch, a welcome/activation window appears. You have two activation paths:

FAB Marketplace Purchase

  1. Select the “FAB Marketplace” tab
  2. Enter the email associated with your FAB account
  3. Enter your FAB Order ID (starts with “A” followed by 16 digits, found in your FAB purchase confirmation email)
  4. Click “Submit Order”
  5. Wait for verification (usually under 5 minutes). The plugin checks automatically

License Key

  1. Select the “Website Purchase” tab
  2. Enter your license key (format: XXXXX-XXXXX-XXXXX-XXXXX)
  3. Click “Activate License”

Once activated, the plugin is tied to your machine. The activation persists across projects and editor restarts.

First Launch

After activation, the plugin window opens from Window > Ultimate Engine Copilot (or the toolbar icon).

The main interface has several views accessible from the left sidebar:

  • Blueprint Architect - The main AI chat for generating and modifying Blueprints and assets
  • Project Scanner - Index and analyze your entire project with AI
  • Learn - Skill tree, courses, achievements, and tutorials
  • Settings - AI provider configuration, appearance, voice, and more

Quick Start

  1. The plugin ships with free AI usage out of the box. No API key needed to get started.
  2. Open the Blueprint Architect view
  3. Type a prompt like “Create a third person character with movement and a health system”
  4. The AI will execute tools to create the Blueprint, add components, variables, and wire logic

Supported Engine Versions

  • Unreal Engine 5.5
  • Unreal Engine 5.6
  • Unreal Engine 5.7

Supported Platforms

  • Windows
  • macOS
  • Linux

The plugin is Editor-only and does not ship with packaged builds.

Live