Ultimate Engine CoPilot Documentation
V1 Documentation - Under Heavy Rework
The documentation is being completely rewritten for V1. Some pages may be incomplete or missing details. For the most accurate information, refer to the FAB listing or ask in Discord.
Ultimate Engine CoPilot - V1 Documentation
Welcome to the official documentation for Ultimate Engine CoPilot - the most comprehensive AI copilot ever built for Unreal Engine 5. Featured on FAB by Epic Games.
V1 is a one-time purchase with free AI usage included. No subscriptions, no API keys required to get started. Just install and start building.
Join our Discord community for support, feature requests, and to connect with other developers.
Quick Navigation
Getting Started
- Getting Started - Installation, license activation, and first launch
- AI Providers - Configure AI providers, API keys, and model selection
- Free Tier - Built-in free AI usage with no setup required
Core Features
- Blueprint Architect - The main AI chat for generating and modifying Blueprints
- Project Scanner - Index and analyze your entire project with AI
- AI Agents - Run Claude Code, Codex, GitHub Copilot, and Gemini CLI inside the editor
- Tool Categories - Reference of all 56 tool categories (975+ actions)
Asset Generation
- AI Asset Generation - Generate textures, PBR materials, 3D models, and sounds
Advanced
- Voice Integration - Speech-to-text and text-to-speech
- MCP Integration - Connect external AI tools via Model Context Protocol
- Local LLM Setup - Run AI completely offline with Ollama, LM Studio, or any local server
Learning & Reference
- Learning Tab - Gamified learning platform with courses and achievements
- Settings - Complete settings reference
- Supported Languages - 20 supported languages
- FAQ - Frequently asked questions
- Changelog - Version history and release notes
Key Highlights
- 1050+ native tools across 56 categories covering 95% of UE5
- Free AI usage included out of the box - no API key needed
- 4 AI agents (Claude Code, Codex, GitHub Copilot, Gemini CLI) run directly in the editor
- Asset generation - textures, PBR materials, 3D models, and sounds from text
- 20 languages supported for the UI and AI prompting
- Full C++ source code included
- One-time purchase - lifetime updates, no subscriptions
Support
- Discord: discord.gg/w65xMuxEhb
- Bug Reports: Use the built-in Report button in the Architect view
- FAB: View on FAB Marketplace